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Real Chess: A Fun and Educational Game for All Ages

Real Chess: What Is It and How to Play It

Chess is one of the oldest and most popular board games in the world. It is a game of strategy, logic, and skill that can be enjoyed by people of all ages and backgrounds. But what is real chess, and how is it different from other forms of chess?

real chess


Real chess, also known as classical chess or standard chess, is the most widely played and recognized version of chess. It follows the official rules and regulations set by the World Chess Federation (FIDE), the governing body of international chess. Real chess has a rich history that dates back to over a thousand years ago, when it originated from an ancient Indian game called chaturanga.

In this article, we will explore everything you need to know about real chess, including its benefits, rules, strategies, and resources. Whether you are a beginner or an expert, you will find something useful and interesting in this guide. So, let's get started!

The Benefits of Playing Real Chess

Real chess is not only a fun and challenging game, but also a great way to improve your mental and physical health. Here are some of the benefits of playing real chess:

Improve your cognitive skills and memory

Real chess requires you to think critically, analytically, and creatively. You have to plan ahead, calculate variations, evaluate positions, and make decisions under pressure. These skills can help you in many aspects of life, such as education, work, and personal development. Playing real chess can also enhance your memory, as you have to remember the rules, the moves, the patterns, and the names of famous players and games.

Enhance your creativity and problem-solving abilities

Real chess is a game of infinite possibilities. There are more potential moves in a game of chess than there are atoms in the observable universe. This means that you can always find new and original ways to play and win. Playing real chess can stimulate your imagination and spark your creativity. It can also help you develop your problem-solving abilities, as you have to overcome obstacles, find solutions, and learn from your mistakes.

Boost your social and emotional well-being

Real chess is a social game that can connect you with people from different cultures, backgrounds, and generations. You can play with your friends, family, or strangers online or offline. You can also join clubs, communities, or tournaments where you can meet new people, make friends, and have fun. Playing real chess can also improve your emotional well-being, as it can reduce stress, increase confidence, and foster sportsmanship.

<h The Rules of Real Chess

Real chess is played on a square board with 64 squares of alternating colors, usually black and white. Each player has 16 pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are arranged on the first and eighth ranks (rows) as shown in the diagram below:

The goal of real chess is to checkmate the opponent's king, which means to attack it with one or more pieces in such a way that it cannot escape, move, or be protected. The game can also end in a draw, which means that neither player can win, for various reasons such as stalemate, insufficient material, or mutual agreement.

The board and the pieces

The board is divided into columns (called files), rows (called ranks), and diagonals. The squares are named according to their file and rank, for example, the square in the lower left corner is called a1, and the square in the upper right corner is called h8. The center of the board is usually the most important and contested area, as it allows more space and mobility for the pieces.

The pieces have different values, abilities, and movements. The king is the most valuable and vital piece, as losing it means losing the game. It can move one square in any direction, as long as it does not move into check (under attack by an enemy piece). The queen is the most powerful and versatile piece, as it can move any number of squares along a file, rank, or diagonal. The rook can move any number of squares along a file or rank. The bishop can move any number of squares along a diagonal. The knight can move two squares horizontally and one square vertically, or vice versa, in an L-shaped pattern. It is the only piece that can jump over other pieces. The pawn can move one square forward, or two squares on its first move. It can capture an enemy piece by moving one square diagonally forward. If a pawn reaches the last rank of the board, it can promote to any other piece except a king.

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The moves and the captures

A move consists of moving one piece from its original square to another square, following the rules of movement for that piece. A player can only move one piece per turn, except for castling (see below). A move can be either a quiet move or a capture. A quiet move is when a piece moves to an empty square. A capture is when a piece moves to a square occupied by an enemy piece and removes it from the board.

There are some special rules for certain moves and captures. One is called en passant, which means "in passing" in French. It occurs when a pawn moves two squares forward on its first move, and an enemy pawn on an adjacent file could have captured it if it had moved only one square. In this case, the enemy pawn can capture the first pawn as if it had moved only one square, but only on the next move. This is an example of en passant:

Another special rule is called castling, which involves moving both the king and one of the rooks at the same time. Castling can only be done if neither the king nor the rook has moved before, if there are no pieces between them, and if the king is not in check or does not pass through or end up in a square that is under attack by an enemy piece. Castling results in the king moving two squares towards the rook, and the rook moving to the square that the king crossed over. There are two types of castling: kingside (or short) castling and queenside (or long) castling. This is how they look like:

The special moves and the conditions for winning

There are some special moves that can affect the outcome of the game. One is called check, which is when a piece attacks the enemy king. The player who is in check must get out of it by either moving the king to a safe square, capturing the attacking piece, or blocking the attack with another piece. If If the player who is in check cannot get out of it by any legal move, then it is called checkmate, and the game is over. The player who delivers checkmate wins the game. This is an example of checkmate:

Another special move is called stalemate, which is when a player has no legal move, but is not in check. In this case, the game is a draw, which means that neither player wins or loses. This is an example of stalemate:

There are other ways that a game can end in a draw, such as by agreement, by repetition, by the 50-move rule, or by insufficient material. A draw by agreement is when both players agree to end the game as a draw at any point. A draw by repetition is when the same position occurs three times with the same player to move. A draw by the 50-move rule is when no pawn has moved and no capture has been made in the last 50 moves by each player. A draw by insufficient material is when neither player has enough pieces to deliver checkmate, such as when there is only a king versus a king, or a king and a bishop versus a king.

The Strategies of Real Chess

Real chess is not only a game of rules, but also a game of skills. To play real chess well, you need to master some basic principles and techniques that can help you gain an advantage over your opponent. Here are some of the strategies of real chess:

The opening principles and the common openings

The opening is the first phase of the game, where both players try to develop their pieces and control the center of the board. The opening usually lasts for about 10 to 20 moves, depending on the style and preference of the players. There are some general principles that can guide you in choosing your opening moves, such as:

Move your center pawns (e4, e5, d4, d5) to gain space and


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