Lo-fi (also typeset as lofi or low-fi; short for low fidelity) is a music or production quality in which elements usually regarded as imperfections in the context of a recording or performance are present, sometimes as a deliberate choice. The standards of sound quality (fidelity) and music production have evolved throughout the decades, meaning that some older examples of lo-fi may not have been originally recognized as such. Lo-fi began to be recognized as a style of popular music in the 1990s, when it became alternately referred to as DIY music (from \"do it yourself\").
Lo-fi is the opposite of hi-fi. Historically, the prescriptions of \"lo-fi\" have been relative to technological advances and the expectations of ordinary music listeners, causing the rhetoric and discourse surrounding the term to shift numerous times. Usually spelled as \"low-fi\" before the 1990s, the term has existed since at least the 1950s, shortly after the acceptance of \"high fidelity\", and its definition evolved continuously between the 1970s and 2000s. In the 1976 edition of the Oxford English Dictionary, lo-fi was added under the definition of \"sound production less good in quality than 'hi-fi'\". Music educator R. Murray Schafer, in the glossary for his 1977 book The Tuning of the World, defined the term as \"unfavourable signal-to-noise ratio.\"
Paper prototyping and clickable wireframes are two popular low-fidelity prototyping techniques. Both techniques are focused on providing the fastest-possible way to iterate design ideas until both the project team and the stakeholders are happy with the basics.
They can also be created using tools made specifically for prototyping. Using such tools has one crucial advantage: you can move from a low-fidelity to a high-fidelity prototype without switching the prototyping tool.
Obviously, not doing any usability testing at all is a disaster. But what's not so obvious is that usability testing with just a few users is remarkably effective. And it can be relatively painless if you follow Krug's broad guidelines for low-fidelity usability testing:
You've gone through the first three stages of the design process: empathize, define, and ideate. Now, you'll enter the fourth stage of the design process: prototype. First, you'll create a paper prototype of your mobile app. Then, you'll transition to a digital low-fidelity prototype in Figma. In addition, you'll explore ways to recognize potential bias in your designs and learn how to avoid deceptive patterns.
Capturing ideas: Because low-fi wireframes are quick to create, you can get valuable ideas out of your head before they disappear. Just a few clicks can move an abstract idea all the way from concept to creation, maintaining momentum for both you and your team.
High and low fidelity wireframes are really just the bookends for an entire spectrum of fidelity. In practice, most teams move fluidly through that range as their projects evolve, incorporating both hi and low-fidelity elements.
Another example of a hi/low-fi hybrid is when copywriters jump into the design process early in the game. The scope and nature of written content depends heavily on the user-flow, page-layout, and available space. So, in order to create better overall cohesion between copywriting and UX/design, it often makes sense for copywriters to compose directly onto a low-fidelity wireframe. In these cases, the copy goes hi-fi long before the graphical elements, and often dictates design, rather than the other way around.
The Nielsen Norman Group has a great way of thinking about the question of fidelity within a wireframe or prototype. They point out that the level of fidelity can vary in three areas: Interactivity, Visuals, and Content. In other words, as your project evolves, your team will likely mix and match both high and low-fidelity elements from each of these areas, depending on the nature of your workflow.
BiRd-BrAiNs has zero pretensions to grandeur. The electronic equipment takes Garbus' vocal equipment down a notch, paradoxically humanizing it. Most low-fi recordings muffle musical content that ordinary listeners want to hear. In tUnE-yArDs' low-fi sound, muffled textures are the musical content, which you can hear in how her voice is subsumed in the din toward the end of a song called \"Sunlight.\" 59ce067264